Dota 2'S 7 – Dota 2 Version 7

Added new heroes:Nerfed:Reworked:Buffed numerous heroes.Added

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Aghanim”s Scepter:Reworked

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Aghanim”s Scepter:Added new ancient creeps.Adjusted gold and exp gains.

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Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.They do not spawn at the start of the game.Bounty Runes are no longer located in the River.Including the start of the game.Powerup Rune spawns now occur at only one river location at a time.Each of the four jungles now spawns a Bounty Rune every 2 minutes.

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Bottle now only replenishes 2 charges when filled with a Bounty Rune.Hero will auto-consume Bounty Runes if Bottle already has full charges.JungleThe Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.Previously 2 hard, 2 medium, and 1 small camp.The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.Previously 1 ancient and 1 hard camp.Terrain LayoutReworked the paths and hiding spots to the left and right of the side lanesReworked many ward spot locations and juke pathsAdded various juke paths near the map edges between tier 1 and tier 2 towersAdjusted tree distribution to the left of the top radiant barracksCreepsNeutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.Neutral creeps now have 1 mana regen. Previously most had no mana regen.OtherTier 4 towers now have the same regeneration as the Ancient.3 HP/sec.Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn”t a spot you can get stuck.Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.Reduced Effigy building count in each base from 15 to 5Adjusted Effigy building positions in the baseEffigy buildings HP increased from 500 to 1000Effigy buildings armor increased from 10 to 12Effigy buildings bounty increased from 111 to 125 to the killerFixed Glyph not affecting Effigy buildingsTier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

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Illusions

Illusions now give Gold and XP bountiesIllusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.Illusions attack damage penalty against buildings increased from 30% to 50%Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn”t, in particular raw item bonuses.Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn”t.The following illusions have a constant bounty value (rather than the formula above):

Mechanics

Dispel Mechanics:Standardized Dispel mechanics – ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).Cleave MechanicsCleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):The overall distance from which a unit can be hit is roughly the same with the new cleave values.

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SourceStart RadiusEnd RadiusDistance
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Battle Fury

150 280 520
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Empower

150 240 460
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Grow

150 400 600
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Tidebringer

150 450/500/550/600 675/750/825/900
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Great Cleave

150 300 550

Others

Haste rune duration reduced from 25 to 22 secondsTurn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and LeapThe following abilities now disjoint projectiles: Test of Faith, Recall, and Morph ReplicateThe following projectiles are now disjointable: Splinter Blast secondary hit and Soul AssumptionThe following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last WordThe following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical StrikeSearing Chains Ensnare now reveals invisible units, similar to other Root debuffs.The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)Moon Glaives no longer gets boosted by Spell Amplification.Cleave no longer gets boosted by Spell Amplification.Spell Lifesteal does not trigger heal for things that don”t receive spell amplification (Moon Glaives, Cleave).

Heroes

New

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